Phase 1 — Prototype
Playable battle board, core movement rules, first UI, four faction identities, and internal balancing tests.
From first prototype to ranked seasonal wars and campaign progression.
This page is intentionally honest and simple. It gives players confidence without overpromising exact dates too early.
Playable battle board, core movement rules, first UI, four faction identities, and internal balancing tests.
Account flow, matchmaking foundations, friendly games, rematches, basic player profiles, and feedback collection.
Piece traits, achievements, veteran tracking, post-match outcomes, and the first Hall of Heroes implementation.
Leagues, seasonal army resets, cosmetics, leaderboards, and long-term player progression.
A persistent army mode focused on story, faction lore, veteran pieces, and RPG-style decisions between battles.
Playtesters will help shape the battle loop, progression, matchmaking, and faction balance.